Teacher Created Materials Smithsonian Informational Text: Pushing the Limits, 6-Book Set, Grades 4-5
Product Number: SEP106139
What is it like to eat, sleep, and work in outer space? How have modern technologies like 3D printing changed prosthetic devices for the better? Students will find the answers to these questions and many more with this STEAM book set devoted to pushing limits! Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on STEAM challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in STEAM fields.
$77.94
What is it like to eat, sleep, and work in outer space? How have modern technologies like 3D printing changed prosthetic devices for the better? Students will find the answers to these questions and many more with this STEAM book set devoted to pushing limits! Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on STEAM challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in STEAM fields. Each book in this set touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math! Take a virtual tour of the Smithsonian with this set that includes these titles: Rebuilding the Body; Making Movies in Technicolor; Selling More Snacks; Living and Working in Space; Making Music with Magnets; Color-Changing Cephalopods.
- This 6-Book Set features hands-on STEAM challenges, uses real-world examples to give insight into how the engineering design process is used to solve problems, makes STEAM career connections, and highlights all aspects of STEAM.
- Strengthen literacy skills and content-area knowledge with high-interest readers
- Learn to apply the engineering design process to solve real-world problems
- Promote the 4 Cs: communication, collaboration, critical thinking, and creativity
- Make career connections with career advice from Smithsonian employees working in STEAM fields